Technical Sound Designer
Source Sound
"Elixir"
Shipped:
Android (Oculus Quest)
Responsibilities:
Additional sound design, programming, scripting, and implementation using Wwise and Unity.
Achievements:
Featured at OC6 announcement for hand tracking technology on the Quest.
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Audio Programmer
Insperience
Unannounced title
Shipped - No distribution:
Windows PC (Oculus Rift S) for location based v-commerce.
Responsibilities:
Audio design, programming, scripting, implementation, external vendors, and mix using Unity.
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Audio Programmer
Q Department
"Chained: A Victorian Nightmare"
Shipped:
Windows PC (Valve Index, HTC Vive, Oculus Rift).
Responsibilities:
Audio programming, scripting, and implementation using UE4, Wwise, and Mach1.
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Technical Sound Designer
Source Sound
"DreamWorks Dragons: Flight Academy"
Shipped:
Windows PC (HP Reverb) for Dreamscape location based entertainment.
Responsibilities:
Audio design, programming, scripting, implementation, and mix using Wwise and Unity.
Achievements:
Awarded Best VR Audio Finalist at the 2020 G.A.N.G Awards.
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Technical Sound Designer
Source Sound
"The Key"
Shipped - No distribution:
Windows PC (Oculus Rift) for location based entertainment.
Android (Oculus Quest)
Responsibilities:
Audio design, programming, scripting, implementation, and mix using Wwise and Unity.
Achievements:
Storyscape Award Winner - Tribeca Film Festival 2019.
Winner Grand Jury Prize for Best VR - Venice Film Festival 2019
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Technical Sound Designer
Source Sound
"How to Train Your Dragon: The Hidden World Tour"
Shipped - No distribution:
Windows PC (HP Reverb + Positron Chair) for location based entertainment.
Responsibilities:
Audio design, programming, scripting, implementation, and mix using Wwise and Unity.
Achievements:
Shipped Wal-Mart's first virtual reality v-commerce activation.
Awarded Best VR Audio Finalist at the 2020 G.A.N.G Awards.
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Audio Lead
Microsoft
"IVAS HUD 3.0 Prototype for the US Army"
Shipped - No distribution:
Confidential prototype hardware and software.
Responsibilities:
Voice direction, sound design, scripting, audio programming,
and implementation for interactive demo using prototype hardware.
Achievements:
Contract awarded from US Army for $480,000,000 plus options.
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Senior Sound Designer
Microsoft
"AltspaceVR"
Shipped:
Windows PC (Standalone, HTC Vive, Oculus Rift).
Android (Oculus Go, GearVR, Google Daydream).
Responsibilities:
Scripting, tools programming, and sound design for
interactions and environments using Unity.
Achievements:
Shipped Microsoft Acoustics on PC builds and improved audio
tools and performance for all platforms.
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Dialogue Editor
Positron and John Deere
"Garage VR"
Shipped - No distribution:
Windows PC (HTC Vive) for industry events.
Responsibilities:
Dialogue editing and delivery of game ready assets.
Technical Sound Designer
VRWERX and Paramount Pictures
"Mission Impossible VR" (Unreleased)
Responsibilities:
Lead sound design, voice direction, external vendors, tools,
scripting, and implementation using Wwise and UE4.
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Technical Sound Designer
VRWERX, Autumn VR, and Paramount Pictures
"Paranormal Activity: The Lost Soul"
Shipped:
PlayStation 4 (Standalone and PSVR).
Windows PC (Standalone, HTC Vive, Oculus Rift).
Responsibilities:
Lead sound design, voice direction, external vendors, tools,
scripting, and implementation using Wwise and UE4.
Achievements:
Awarded Best Sound Design for an Indie Game Finalist at the 2018 G.A.N.G Awards.
Presented work at GameSoundCon 2017 and GDC 2018.
Shortlisted VR Game of the Year at the 2018 VR Awards.
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Technical Sound Designer
8i, LifeVR , and Time
"Buzz Aldrin: Cycling Pathways to Mars"
Shipped:
Windows PC (HTC Vive, Oculus Rift).
Responsibilities:
Lead scripting, implementation, music re-recording,
and additional sound design using Unity.
Achievements:
World’s first holographic ‘archival VR’ project.
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Technical Sound Designer
VRWERX, Autumn VR, and Paramount Pictures
"Paranormal Activity: The Lost Soul" (LBE #3)
Shipped - No distribution:
WindowsPC (HTC Vive and Oculus Rift) for industry events.
Responsibilities:
Lead sound design, external vendors, tools, scripting,
and implementation using Wwise and UE4.
Achievements:
Featured at GDC 2017
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Technical Sound Designer
VRWERX, Autumn VR, and Paramount Pictures
"Paranormal Activity: The Lost Soul" (LBE #2)
Shipped - No distribution:
Windows PC (HTC Vive and Oculus Rift) for industry events and IMAX VR.
Responsibilities:
Lead sound design, external vendors, tools, scripting,
and implementation using Wwise and UE4.
Achievements:
Featured at Cannes Film Festival 2016
Featured on IGN - "Paranormal Activity is the Scariest VR Game Ever"
Featured on IGN - "How Scary is the Paranormal Activity VR Game?"
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Sound Designer
Arvore Immersive
"Pixel Ripped: 1989"
Shipped:
PlayStation 4 (PSVR)
Windows PC (HTC Vive and Oculus Rift).
Responsibilities:
N/A. Credited for assets acquired from demo version.
Achievements:
Shortlisted for VR Game of the Year at 2018 VR Awards.
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"Pixel Ripped: 1989" (Demo)
Shipped - No distribution:
Windows PC (HTC Vive and Oculus Rift) for industry events.
Responsibilities:
Lead sound design, dialogue editing, tools, scripting,
and implementation using Unity.
Achievements
Acquired by Arvore Immersive in Brazil to develop
full length game for PSVR and PC.
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Additional Games and Interactive Experience
Technical Sound Designer - Last Call Games
"Cognito VR" - No distribution
Technical Sound Designer - Positron
"Chevron Oil Pilot Experience" - No distribution
Audio Director - Last Call Games
"Proxy" - No distribution
Technical Sound Designer - Emblematic Group
"Across the Line" (HTC Vive, Oculus Rift, GearVR)
Technical Sound Designer - Emblematic Group
"Kiya" (HTC Vive, Oculus Rift, GearVR)
Lead Sound Designer - Merge
Unreleased Prototype
Technical Sound Designer - Emblematic Group
"Formula One Singapore Grand Prix " (PhaseSpace VR) - No distribution
Technical Sound Designer - Freelance
"Dandelion VR" (GearVR) - No distribution
Technical Sound Designer - New Dimension VR
"Cytopia" (Oculus Rift DKII) - No distribution
Lead Programmer - USC
ESL Prototype (iOS) - No distribution
Additional Audio Experience
Supervising Sound Editor, Re-recording Mixer - Brady Productions
Supervising Sound Editor - Bnei Akiva
Supervising Sound Editor - StandWithUs
Supervising Sound Editor - Ein-Hashofet Productions
Supervising Sound Editor - Spoonful of Music Foundation
Production Sound Mixer - J2 Films
Production Assistant: Audio Playback - More Media Productions
Public Speaking Experience
Speaker - GameSoundCon 2017, 2018
Speaker - AES AVAR Conference 2018
Speaker - GDC 2018
Published Writing
Contributing Writer
"New Realities in Audio: A Practical Guide for VR, AR, MR, and 360 Video."
By Stephan Schütze and Anna Irwin-Schütze.
Interview
"Robert Rice makes the “scariest game ever” in Paranormal Activity: The Lost Soul"
By Gigantic Software
Exhibited Work Experience
Tribeca Film Festival 2019
Venice Film Festival 2019
SIGGRAPH 2019
GameSoundCon 2018
AES AVAR 2018
WonderCon 2018
San Diego Comic Con 2016, 2017
SXSW 2016, 2017
GDC 2016, 2017
Tokyo Game Show 2016
Cannes Film Festival 2016
Sundance Film Festival 2016
VRLA 2015
SVVR 2015
Topanga Film Festival 2015