Technical Sound Designer
Source Sound


"Elixir"

Shipped:
Android (Oculus Quest)​

Responsibilities:
Additional sound design, programming, scripting, and implementation using Wwise and Unity.

Achievements:
Featured at OC6 announcement for hand tracking technology on the Quest.
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Audio Programmer

Insperience

Unannounced title

Shipped - No distribution:
Windows PC (Oculus Rift S) for location based v-commerce.

Responsibilities:
Audio design, programming, scripting, implementation, external vendors, and mix using Unity.

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Audio Programmer

Q Department


"Chained: A Victorian Nightmare"


Shipped:

Windows PC (Valve Index, HTC Vive, Oculus Rift).


Responsibilities:

Audio programming, scripting, and implementation using UE4, Wwise, and Mach1.

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Technical Sound Designer
Source Sound


"DreamWorks Dragons: Flight Academy"

Shipped:
Windows PC (HP Reverb) for Dreamscape location based entertainment.


Responsibilities:
Audio design, programming, scripting, implementation, and mix using Wwise and Unity.

Achievements:
Awarded Best VR Audio Finalist at the 2020 G.A.N.G Awards.

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Technical Sound Designer
Source Sound

"The Key"

Shipped - No distribution:
Windows PC (Oculus Rift) for location based entertainment.

Android (Oculus Quest)​

Responsibilities:
Audio design, programming, scripting, implementation, and mix using Wwise and Unity.

Achievements:
Storyscape Award Winner - Tribeca Film Festival 2019.

Winner Grand Jury Prize for Best VR - Venice Film Festival 2019

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Technical Sound Designer
Source Sound


"How to Train Your Dragon: The Hidden World Tour"


Shipped - No distribution:

Windows PC (HP Reverb + Positron Chair) for location based entertainment.

 

Responsibilities:

Audio design, programming, scripting, implementation, and mix using Wwise and Unity.

Achievements:
Shipped Wal-Mart's first virtual reality v-commerce activation.

Awarded Best VR Audio Finalist at the 2020 G.A.N.G Awards.

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Audio Lead

Microsoft


"IVAS HUD 3.0 Prototype for the US Army"


Shipped - No distribution:

Confidential prototype hardware and software.


Responsibilities:

Voice direction, sound design, scripting, audio programming,

and implementation for interactive demo using prototype hardware.


Achievements:

Contract awarded from US Army for $480,000,000 plus options.

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Senior Sound Designer

Microsoft


"AltspaceVR"


Shipped:

Windows PC (Standalone, HTC Vive, Oculus Rift).

Android (Oculus Go, GearVR, Google Daydream).


Responsibilities:

Scripting, tools programming, and sound design for

interactions and environments using Unity.


Achievements:

Shipped Microsoft Acoustics on PC builds and improved audio

tools and performance for all platforms.

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Dialogue Editor

Positron and John Deere


​"Garage VR"


Shipped - No distribution:

Windows PC (HTC Vive) for industry events.


Responsibilities:
Dialogue editing and delivery of game ready assets.  




Technical Sound Designer

VRWERX and Paramount Pictures


"Mission Impossible VR" (Unreleased)


Responsibilities:
Lead sound design, voice direction, external vendors, tools,

scripting, and implementation using Wwise and UE4.

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Technical Sound Designer

VRWERX, Autumn VR, and Paramount Pictures


"Paranormal Activity: The Lost Soul"


Shipped:

PlayStation 4 (Standalone and PSVR).

Windows PC (Standalone, HTC Vive, Oculus Rift).


Responsibilities:

Lead sound design, voice direction, external vendors, tools,

scripting, and implementation using Wwise and UE4.


Achievements:
Awarded Best Sound Design for an Indie Game Finalist at the 2018 G.A.N.G Awards.

Presented work at GameSoundCon 2017 and GDC 2018.

Shortlisted VR Game of the Year at the 2018 VR Awards.

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Technical Sound Designer

8i, LifeVR , and Time


"Buzz Aldrin: Cycling Pathways to Mars"


Shipped:

Windows PC (HTC Vive, Oculus Rift).

Responsibilities:
Lead scripting, implementation, music re-recording,

and additional sound design using Unity.

Achievements:
​World’s first holographic ‘archival VR’ project.

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Technical Sound Designer

VRWERX, Autumn VR, and Paramount Pictures


"Paranormal Activity: The Lost Soul" (LBE #3)

Shipped - No distribution:

WindowsPC (HTC Vive and Oculus Rift) for industry events.


Responsibilities:

Lead sound design, external vendors, tools, scripting,

and implementation using Wwise and UE4.

Achievements:

Featured at GDC 2017

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Technical Sound Designer

VRWERX, Autumn VR, and Paramount Pictures

"Paranormal Activity: The Lost Soul" (LBE #2)

Shipped - No distribution:
Windows PC (HTC Vive and Oculus Rift) for industry events and IMAX VR.


Responsibilities:
Lead sound design, external vendors, tools, scripting,

and implementation using Wwise and UE4.

Achievements:
Featured at Cannes Film Festival 2016

Featured on IGN - "Paranormal Activity is the Scariest VR Game Ever"

Featured on IGN - "How Scary is the Paranormal Activity VR Game?"

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Sound Designer

Arvore Immersive


"Pixel Ripped: 1989"


Shipped:

PlayStation 4 (PSVR)

Windows PC (HTC Vive and Oculus Rift).


Responsibilities:
N/A.  Credited for assets acquired from demo version.  

Achievements:
​Shortlisted for VR Game of the Year at 2018 VR Awards.

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Audio Director

Pixel Ripped


"Pixel Ripped: 1989" (Demo)


Shipped - No distribution:

Windows PC (HTC Vive and Oculus Rift) for industry events. 

Responsibilities:
Lead sound design, dialogue editing, tools, scripting,

and implementation using Unity. 


Achievements

Acquired by Arvore Immersive in Brazil to develop

full length game for PSVR and PC.  

.....................................................................................................................................................​



Additional Games and Interactive Experience


Technical Sound Designer - Last Call Games

"Cognito VR" - No distribution


Technical Sound Designer - Positron

"Chevron Oil Pilot Experience" - No distribution


Audio Director - Last Call Games

"Proxy" - No distribution


Technical Sound Designer - Emblematic Group

"Across the Line" (HTC Vive, Oculus Rift, GearVR)


Technical Sound Designer - Emblematic Group

"Kiya" (HTC Vive, Oculus Rift, GearVR)


Lead Sound Designer - Merge

Unreleased Prototype


Technical Sound Designer - Emblematic Group

"Formula One Singapore Grand Prix " (PhaseSpace VR) - No distribution


Technical Sound Designer - Freelance

"Dandelion VR" (GearVR) - No distribution


Technical Sound Designer - New Dimension VR

"Cytopia" (Oculus Rift DKII) - No distribution


Lead Programmer - USC

ESL Prototype (iOS) - No distribution




Additional Audio Experience


Supervising Sound Editor, Re-recording Mixer ​- Brady Productions

Supervising Sound Editor - Bnei Akiva

Supervising Sound Editor - StandWithUs

​Supervising Sound Editor - Ein-Hashofet Productions

Supervising Sound Editor - Spoonful of Music Foundation

Production Sound Mixer - J2 Films

​Production Assistant: Audio Playback - More Media Productions




Public Speaking Experience


Speaker - GameSoundCon 2017, 2018
Speaker - AES AVAR Conference 2018
Speaker - GDC 2018




Published Writing


Contributing Writer

"New Realities in Audio: A Practical Guide for VR, AR, MR, and 360 Video​​."

By Stephan Schütze and Anna Irwin-Schütze.  


Interview

"Robert Rice makes the “scariest game ever” in Paranormal Activity: The Lost Soul"

By Gigantic Software




Exhibited Work Experience


Tribeca Film Festival 2019

Venice Film Festival 2019

SIGGRAPH 2019

GameSoundCon 2018

AES AVAR 2018

WonderCon 2018

San Diego Comic Con 2016, 2017

SXSW 2016, 2017

​GDC 2016, 2017

Tokyo Game Show 2016

​Cannes Film Festival 2016

Sundance Film Festival 2016

VRLA 2015

SVVR 2015

Topanga Film Festival 2015