Robert is an American software developer specialized in audio design, programming, and production in Unity, Unreal Engine, and Audiokinetic Wwise.   His experience and influence in the tech space spans across a multitude of industries including entertainment, enterprise, retail, military, medical, education, agriculture, automotive, apps, games, and simulation.

He has developed award winning VR/AR/MR tools, products, and applications for the present and future with companies such as Microsoft, Oculus, Source Sound, Magnopus, Dreamscape, Insperience, Walmart, 8i, Time, Chevron, Paramount, DreamWorks, Universal, John Deere, and many more.  He is also an avid contributor to many community help forums for peers, professionals, and students alike.

Career achievements include audio leadership for Microsoft’s $479.2 million award winning HoloLens IVAS (Integrated Visual Augementation System) prototype for the US Army, 2019 Lumiere Award for Best VR Experience with DreamWorks’ “How To Train Your Dragon”, 2019 Tribeca Storyscape Award for Celine Tricart’s “The Key”, 3-time G.A.N.G. Award Finalist for Best Sound Design for an Indie Game with Paramount’s “Paranormal Activity: The Lost Soul”, Best VR Audio with "DreamWorks Dragons: Flight Academy", and Best VR Audio with "How To Train Your Dragon: The Hidden World Virtual Tour"; public speaking for AES, GDC, and GameSoundCon; exhibited works at major industry conferences and festivals such as Cannes Film Festival, SIGGRAPH, GDC, SXSW, Sundance Film Festival, Tribeca Film Festival, and Tokyo Game Show; and published writing for “New Realities in Audio: A Practical Guide for VR, AR, MR, and 360 Video" by Stephan Schütze and Anna Irwin-Schütze.