"Buzz Aldrin, one of the legendary astronauts from the world’s first moon landing, is the subject of 8i’s tech in Cycling Pathways To Mars. Aldrin and 8i previously collaborated on Message To Mars, a project that could combat mission isolation for astronauts, and this new experience is essentially an extension of that. Aldrin has had a complex theory for how the colonization of Mars would begin, but it was not something easily explained to those that don’t share Aldrin’s level of expertise. The immersion of VR coupled with Aldrin’s knowledge made for a narrative experience where his words are brought to life and viewers, such as myself, come away with a much better understanding."


Credit:
SXSW 2017: Buzz Aldrin Shows Us The Pathway To Mars Colonization

Charles Singletary

March 17th, 2017

UPLOAD VR

PRESS REVIEWS

"The clip begins in a sort of space station-type room, but where the technology really begins to shine is when it switches to the surface of the moon and Mars. (I bumped into one of the booth attendants wandering around the beautifully rendered Mars surface, play-acting like I was in The Martian.) “I don’t want to be remembered for just kicking moon dust,” Aldrin says in the clip, as if that was really an issue. Aldrin appears in front of you for most of the clip, in a very lifelike 3D-rendering, and hearing him explain his plan to you, first-person, is truly something — an American legend talking to you, face-to-face."


Credit:

We Tried It: Going to Mars with Buzz Aldrin in Virtual Reality


Alex Heigl

March 14th, 2017

People Magazine

CUSTOMER REVIEWS

ONLINE MULTIMEDIA

Role: Technical Sound Designer


Lead audio scripting and implementation with Unity 5

Coordinated with contract sound designers at Source Sound, Inc as well as directors, engineers, and producers at 8i to manage all audio assets with Plastic SCM source control


Wrote real time sound effects playback systems in Unity C# for all audio events including animations, dialogue, special effects, environments, and UI

Recorded, designed, edited, and implemented additional spatial sound effects requested by development team

Edited, re-recorded, and scripted score from Midas Productions to accommodate variable timing of scene changes and loading screens


Shipped on Steam, Viveport, and Oculus Store