An Interview by Gigantic Software
We talk about my career in audio, working in VR, sound design for "Paranormal Activity: The Lost Soul", and my experience using their software, Varantic.
Audio Design and Programming
Recently published in a book on audio for VR, AR, MR, and 360 video by Stephan Schütze and Anna Irwin-Schütze!
Stephan and Anna did an outstanding job. The book is huge and covers everything from basic to advanced knowledge and technique with contributed writing from me and other leading experts in the field including Martin Dufour, Simon Goodwin, Sally-anne Kellaway, Viktor Phoenix, Jay Steen, Chanel Summers, and Gary Taylor.
Now available in hardcover, softcover, and eBook format. Click below:
Click below to view the full article:
We Did It!
Finally proud to share that our team at Microsoft was awarded this enormous contract from the US Army! As Audio Lead on the interactive prototype, it is the greatest accomplishment of my career. I could not have done it without other passionate leaders and teammates by my side. I would like to dedicate this achievement to my brother, Garson Lee Rice III, for his service in the Infantry. It is one of the toughest jobs on the planet and so it was my utmost goal to enhance safety and performance for all of our soldiers in both combat and training.
Read more about the story here:
FBO.GOV: "Integrated Visual Augmentation System"
Paranormal Activity: The Lost Soul featured at WonderCon 2018
My buddy and I travel to this event every year in hopes to score big on the dollar comics, weird stuff, and ice cream cookie sandwiches. It was amazing to have my work included and featured on all platforms in that environment! ;)
Paranormal Activity nominated at the 16th G.A.N.G. Awards
Best Sound Design for an Indie Game
Even though we didn't take home the win this year, I feel quite honored to have earned my team the highest level of recognition from my peers and heroes in the game audio industry. Getting this game to ship will be remembered as one of the toughest projects of my career. I truly feel we made huge impact on VR and gave the public a first class immersive horror experience.
"Each year, we recognize excellence in audio in games ranging from the largest, big-budget blockbuster to outstanding indie games. With over 550 entries this year across a diversity of styles and genres, making it to the final nomination process is something all the teams can be proud of.” - Brian Schmidt
Presenting at GDC18 in San Francisco
The Demonic Sound of "Paranormal Activity: The Lost Soul"
11:00am - 11:30am
Wednesday, March 21
Room 3002, West Hall
"Attendees of all skill levels will takeaway
cutting edge audio design concepts and
techniques used in a major multiplatform
virtual reality game."
Tweet @robertricesound #GameAudioGDC
*Now available on the GDC Vault
Click below for session details: