The inaugural Virtual Reality Track at GameSoundCon was a major success. I am so happy to have presented at this historical event and connect with so many different members of the game audio community.
Cheers to Sally Kellaway and Linda Gedemer (pictured right) for co-chairing the track and making it all come together. Special thanks to Brian Schmidt.
I recently interviewed with Gigantic Software about creating audio for VR, my work on "Paranormal Activity: The Lost Soul", and their new automated sound iteration tool, Varantic.
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Looking forward to presenting at GameSoundCon, next month, right here in downtown Los Angeles! If you want to learn how to make killer audio for VR, don't miss "Embrace the Darkness: The Sound of 'Paranormal Activity: The Lost Soul'" on Day 2.
Audio Design and Programming
Kellaway, Rice, and Gedemer (left to right)