Role: Technical Sound Designer
Lead audio design, implementation, integration, and maintenance of Unreal Engine 4 and Audiokinetic Wwise engine plugin with Unreal Blueprints, C++, and C#
Designed and scripted all audio events in game including player, characters, music, physics objects, Easter eggs, special effects, and environments
Coordinated contract sound designers and directed voice actors at Universal Audio Post to deliver high quality audio assets
Managed asset development pipeline with Perforce source control, technical documentation, and game capture software
Collaborated with Design, Art, QA, and Engineering teams to perform technical design tasks for lighting, physics, gameplay, art, and animation
Shipped on PS4, Steam, Viveport, Oculus Store, and coming soon to Xbox One and Mobile
GameSoundCon 2017:
"Embrace the Darkness: The Sound of 'Paranormal Activity: The Lost Soul'"
GDC 2018:
"The Demonic Sound of 'Paranormal Activity: The Lost Soul'"
Exhibits
Wondercon 2018
San Diego Comic Con 2017
GDC 2017
San Diego Comic Con 2016
Cannes Film Festival 2016
GDC 2016
SXSW 2016
"Once the animation was triggered, things started to feel different around me, which seems odd to say since I couldn’t actually feel the air and environment around me at all — but in VR, your mind plays tricks on you. Those tricks are exactly what the developers are trying to toy with here."
Credit:
Hands-on: ‘Paranormal Activity: The Lost Soul’ is Poised to Become VR’s Next Big Frightener
David Jagneaux
March 14th, 2017
UPLOAD VR
"I'm a huge fan of the Paranormal Activity movie franchise (especially the first two films) and have always enjoyed mustering up the courage to play horror games. With the genre now existing in VR headsets the terror experienced from playing has ramped up significantly. Instead of just watching my character get murdered on-screen in the most gruesome ways I get to experience those things for myself. I slowly walk down hallways, look around corners, and fight for my life. All of that is elevated even further with amazing sound design and 360 audio in VR."
"There is a strong foreboding sense of terror, a thickly developed atmosphere,and excellent use of sound and lighting to convey a real sense of fear."
Credit:
Paranormal Activity: The Lost Soul Review – Terrifying Atmosphere Comes Alive
David Jagneaux
August 22nd, 2017
UPLOAD VR
"It starts off with a slow burn, you're not actually scared of anything... there's nothing spooky... and then the 3D sound kicks in..."
Credit:
Paranormal Activity Is the Scariest VR Game Ever
Marty Sliva
March 17th, 2016
IGN