"I'm a huge fan of the Paranormal Activity movie franchise (especially the first two films) and have always enjoyed mustering up the courage to play horror games. With the genre now existing in VR headsets the terror experienced from playing has ramped up significantly. Instead of just watching my character get murdered on-screen in the most gruesome ways I get to experience those things for myself. I slowly walk down hallways, look around corners, and fight for my life. All of that is elevated even further with amazing sound design and 360 audio in VR."
"There is a strong foreboding sense of terror, a thickly developed atmosphere,and excellent use of sound and lighting to convey a real sense of fear."
Credit:
Paranormal Activity: The Lost Soul Review – Terrifying Atmosphere Comes Alive
David Jagneaux
August 22nd, 2017
UPLOAD VR
I sincerely appreciate you taking the time out of your busy schedule to review my candidacy for Senior Sound Designer on the Diablo team. It is a great pleasure and honor to demonstrate my work for you.
If you need or would like to review my Resume, Cover Letter, and or Letters of Recommendation, please click on the Ancient Tome (displayed to the right) that has been forged exclusively for you.
Continue on below for a demo reel, multimedia, press, and reviews of my most recent works that I feel are most applicable to this position.
Regards,
Robert Rice
Derbin #1209
Based on the requirements listed for the position, I have cut together a handful of clips ranging from personal projects to shipped products. You will see many examples of player feedback, including spells, animations, environments, scripted events, weapons, voice over design, stingers, procedural audio, and more.
"Once the animation was triggered, things started to feel different around me, which seems odd to say since I couldn’t actually feel the air and environment around me at all — but in VR, your mind plays tricks on you. Those tricks are exactly what the developers are trying to toy with here."
Credit:
Hands-on: ‘Paranormal Activity: The Lost Soul’ is Poised to Become VR’s Next Big Frightener
David Jagneaux
March 14th, 2017
UPLOAD VR
"It starts off with a slow burn, you're not actually scared of anything... there's nothing spooky... and then the 3D sound kicks in..."
Credit:
Paranormal Activity Is the Scariest VR Game Ever
Marty Sliva
March 17th, 2016
IGN
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