​​​Robert is an American software developer specialized in spatial audio design and programming for XR, games, simulations, and other multimedia.  He has worked with Fortune 500 companies, Hollywood studios, tech startups, and indie developers around the world to advance new and emerging technologies using both classic and innovative sound design techniques.  

He has contributed and exhibited works for major festivals, conferences, and conventions through AES, Cannes, Sundance, Tribeca, Comic-Con, GDC, GameSoundCon, SXSW, Tokyo Game Show, SVVR, VRLA, and many more.  In 2018, he was published as a contributing writer in "New Realities in Audio: A Practical Guide for VR, AR, MR, and 360 Video" by Stephan Schütze and Anna Irwin-Schütze.